PROJECT
BBC CIVILISATIONS
STUDIO
NEXUS STUDIOS
ROLE
LEAD DESIGNER
CONTRIBUTION
DESIGN DIRECTION
PRODUCT VISION
VISUAL IDENTITY
YEAR
2017
INDUSTRY
MEDIA / ENTERTAINMENT
Create a showcase experience in the form of an augmented reality product to partner with the TV show, which can be a destination for audiences wishing to further explore the themes and content in each episode. People should come away from the AR experience feeling that they have learned something and can relate in some capacity to the content they explored, just as the original show achieved. The viewing of AR beyond its initial fascination can soon feel lifeless and cold. This may be fine if we wish to pursue a more analytical approach to the artefacts, but this would be a shame for this series. AR offers an exciting 21st-century way of discovering and learning and we should present the content of the product in the same smart way Civilisation presented to the audience. This means presenting in a way that creates atmosphere, gives artefacts gravitas, and makes sure the stories shine through to life and do not lose sight of their significance — the reason it’s part of the show. Viewing and interacting with the artefact is at the heart of this experience. The goal is to make the exploration and surfacing of information an intuitive and holistic experience, presenting the object, and discovering its story and its significance culturally.
The product is about viewing artefacts in a way not possible before. This is where the heart of the experience resides. How a user is presented to, engages with and consequently feels afterwards, should be considered the most important aspect of what this product aims to achieve. The viewer should enjoy the AR experience and marvel at these rare and significant artefacts. Part of Civilisation’s popularity was that it guided viewers, providing knowledge and context to help a wider audience appreciate art and culture and therefore take on a greater significance.
The design vision for the product is a winner for the open request for proposal (RFP) brief published on the BBC website. The app was released in 2018 and featured on many news outlets such as stuff.tv, itsnicethat.com, bbc.co.uk, bbc.com, lovelymobile.newsand pocket-lint.com. You can check the updated version of the app on the Nexus Studios website.
The product vision and concept won the open request for proposal (RFP).
Awarded App of the Day at Apple App Store.
Historic artefacts from across the globe.
A Way of Seeing.
First, we look at the object. We turn it around and take in all the visual information — we allow time for this to happen in the AR experience. Secondly, we begin to wonder where it came from, who might have owned it, and what was it used for – we think about its story. At last, we begin to wonder why it was made, why this particular design, and why this population thought this was a good idea – we start to relate it back to ourselves, looking for context and its significance.
Viewing and interacting with the artefact is at the heart of the experience. The aim is to make the exploration and surfacing of information an intuitive, holistic experience. The user journey is simple:
▲ The first layer ⸺ Presents the object
▲ The second Layer ⸺ Discover its story
▲ The third layer ⸺ Explore its cultural significance
Credits
Samuel Viani ⸺ Lead Designer
Alex Jenkins ⸺ Creative Director
Camille Theveniau ⸺ Senior UX Designer
Colin Favis ⸺ Executive Producer
Silvio Paganini ⸺ Technical Director
William Chak ⸺ Senior UX Designer
Duration
2 weeks
Studio
Nexus Studios
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